
Nowhere to Run
Enchantment
DSK· Duskmourn: House of Horror· #111· uncommon
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Regular
$0.61
Foil
$1.16
All Printings
2 printings of Nowhere to Run. Click to view a specific printing.
EDH Insights
Synergies, top commanders, and recommendations from EDHREC.
Top Commanders
Commanders that run this card most
Fire Lord Azula10% · 3.0k
Massacre Girl, Known Killer30% · 1.8k
Alela, Cunning Conqueror8% · 1.3k
Victor, Valgavoth's Seneschal53% · 1.3k
Marina Vendrell9% · 1.3k
Gisa, the Hellraiser18% · 985
Zur, Eternal Schemer14% · 853
Horobi, Death's Wail40% · 818
Eriette of the Charmed Apple5% · 809
The Master of Keys9% · 677
Toshiro Umezawa32% · 668
Nashi, Searcher in the Dark42% · 633
Played Alongside
Top cards in decks running this one
Game Changers
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By Type
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Format Legality
standardlegal
pioneerlegal
modernlegal
legacylegal
vintagelegal
commanderlegal
pauperN/A
brawllegal